

I don't know about other people but when that happens I end up going to the other engine's forums and reading about it. not constantly but like this thread I find refreshing that it wasn't immediately just shut down "they have their own forums". Sticking our heads in the sand doesn't make the others go away and I think the Unity game engine is good enough to go head to head with most of them out there without needing us to take on a "fan boy" (or girl) attitude and defend it.Īgain. it would be good to be able to have a discussion once in a while talking about another game engine and even comparing it to Unity. While I don't think the forums filled with posts about every other game engine out there would be good. It's the users that add the real value and my guess is that many of us here have an interest in other game dev products in addition to Unity. But in the end that is all it is just a product. At the least to not come across like we are threatened or angered simply because someone is talking favorably about another product. Possibly preferring a more straightforward programming paradigm although for all we know he used composition and everything works similar to Unity in his dev environment.Ĭlick to expand.I know that. I am sure he could have used GMS or Unity to do it but he must have liked something better about the route he chose. Stardew Valley was created in C# and XNA. They can make anything as easy or as advanced as they want. But it just is a matter of personal preference.Īgain people can use whatever they want. Basically GMS seems focused on rapid 2D game creation.

Of course, a person can build their own or use Tiled and write their own tileengine or get something from the store or simply not use tile maps at all. In Unity as far as I know there still isn't a built-in tile map editor and engine. I'd say it's probably just being able to more naturally connect with the GMS workflows and all of the integrated tools would play a big part in that. It could be an artistic level difference I suppose. That implies a knowledge or skill level difference and from what I've seen Unity gets more first-time game devs than probably any other game engine. I don't think everyone using GMS are unable to handle Unity. Monetisation tools enable a range of functionality to be quickly and easily deployed including In-App Purchasing, Advertising, Analytics and User Engagement.A person can use whatever they want to get the job done. With the most advanced exporter ever, rapid cross-platform deployment is achievable across all leading platforms including mobile, html5, console and desktop. With a fresh user interface and many new exciting features including Real-Time Animation Editing, a new innovative workflow and seamless path from Drag and Drop to actual code, developing top quality games has never been easier!įeaturing a powerful programming language for professionals, and a drag-and-drop no-code-required workflow for beginners, and a comprehensive toolset, top quality games can be developed quickly. It has everything you need to take your idea from concept to finished game.

#Game maker studio pro any good software
About This Software GameMaker Studio 2 is the latest and greatest incarnation of GameMaker!
